Getting Wrong Value of a Bool
Hello everyone. I'm working in a 3D side scroller game. My intention is that when I press the key "E" my arrow will be on fire, so the enemy will get on fire too. In the first picture there is my main character Blueprint, in which I activate the bool that from the "myArrow" actor I will call (2nd picture). Everything works by the moment, but when I try to get that value from my "Enemy1" character it always returns the bool false. I have checked and in the arrow class the bool DOES get true, but when I try to get it from the enemy when the arrow collides with him, it is false. I don't know why is this happening. It may be related the way overlaping works, but I didn`t find any other way to do this, because with tags I got some issues. If someone could help me I'd be very grateful. Thanks.
asked Aug 14 '18 at 03:52 PM in Using UE4
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