Vulkan VS. GL 3.0 Android

Does anyone have performance comparison between opengl and vulkan for android?

Thank you

I did some Test a while back and if I do recall correctly, Vulkan is way ahead of OpenGL. I was able to run very complex scenes with fairly advanced materials.

Have not tried 4.20 yet, but in my experience using Vulkan and GL 3 in UE4 on Android has been not very good. I consistently run into a number of compatibility issues, rendering glitches and artifacts(not so much in Open GL 3), fps spikes and lag. Its a bummer as currently iOS builds using metal run like butter, no issues whatsoever.

Im currently using Android SDK 24, but maybe if you run newer versions of the SDK and 4.20 you’ll have better luck.