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Unable to move in targetPoint to blueprint dropdown

I have this code

// Fill out your copyright notice in the Description page of Project Settings.

pragma once

include "CoreMinimal.h"

include "AIController.h" #include "Runtime/Engine/Classes/Engine/TargetPoint.h" #include "MyAIController.generated.h"

/** / UCLASS() class FPS_API AMyAIController : public AAIController { GENERATED_BODY()

public: UPROPERTY(EditAnywhere, BlueprintReadWrite) ATargetPoint* targetPoint; UPROPERTY(EditAnywhere, BlueprintReadWrite) float haha;

};

I made a blueprint of this class and am moving in a targetpoint in the game world into the blueprint but it doesn't go there. The dropdown menu just keeps saying none. I made a float and I am able to put a number inside it but any sort of actor does not work

Product Version: UE 4.20
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asked Aug 15 '18 at 09:16 AM in C++ Programming

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GuriWar
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2 answers: sort voted first

Try setting your Target point as an actor instead:

 // ...
 public:
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 AActor* targetPoint;
 // ...
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answered Aug 15 '18 at 12:44 PM

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dZh0
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avatar image GuriWar Aug 15 '18 at 10:26 PM

I tried this but it still didn't work. I can't select any Actors from the dropdown or drag in any.

avatar image dZh0 Aug 17 '18 at 09:16 AM

Your code seems fine... Did you "rebuild" your project from the editor before trying to add the actor?

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I figured it out, the reason it isn't working is because my blueprint isnt in the level. Seems I can only add to blueprints in the level and have to plug in my variables during runtime.

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answered Aug 17 '18 at 02:30 PM

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GuriWar
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avatar image dZh0 Aug 17 '18 at 10:17 PM

Oh well...

I thougt that “...moving in a targetpoint in the game world...” meant that you have placed the target point in the level.

Anyway, you should close your question.

avatar image GuriWar Aug 18 '18 at 02:32 AM

My target point was in the level but my blueprint was not

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