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Attach lines of audio dialogue to CSV

Just started using unreal so apologies if this has been asked.

I have set up a dialogue system using the tutorial in the link below and it works a treat.

Is there a way of attaching audio files to the spreadsheet and linking them to the lines of dialogue?

https://www.youtube.com/watch?v=ukx4Umhlqic

thanks in advance

Product Version: UE 4.19
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asked Aug 15 '18 at 10:46 AM in Using UE4

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The Pale Avenger
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1 answer: sort voted first

I politely refuse to watch a 20min tut :) but if you're using a Data Table, you can make the audio bit part of the struct the DT is using. Just add one more variable to the struct.

If you're going to do the editing externally in a word processor and are unsure about the data formatting, a good way to figure it out is to export the DT as *.csv - it will then have correctly formatted fields.

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answered Aug 15 '18 at 11:00 AM

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Everynone
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avatar image The Pale Avenger Aug 15 '18 at 02:36 PM

hi thanks for the response - how would i tell my NPC blue print to play that cell of the data table?

avatar image Everynone Aug 15 '18 at 04:55 PM

For something super simple in a DT, you could do that:

alt text

Calling this event with Mike01 would play the sound:

alt text

You will, of course, need more data to make it usable, just an example here.

For something more complex:

https://docs.unrealengine.com/en-us/Engine/Audio/Dialogue

For something even more complex, you should check the marketplace - it has entire systems set up to cater for this.


Again, it all depends on how complex it's going to be. If you're doing a game with 500 lines of dialogue, you'll be fine with a simple DataTable.

If you need 15000 lines of branching dialogue in EFIGS + Scandi, better hire a couple of engineers / studio. :)

capture.png (35.6 kB)
play.png (80.1 kB)
avatar image The Pale Avenger Aug 16 '18 at 06:07 AM

that worked, many thanks!

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