Vr camera and rotation

Hello!
I’m currently working on a VR game and I wanted that the Character is rotating to the direction the Camera is currently looking. So I set up this:

And it works! But… my whole character just starts spinning around with my camera and doesnt stop until I look into the same direction my character spawned.

It creates some sort of weird loop. Since you are setting the rotation of the mesh based on the camera rotation, and the mesh is the parent of the camera (which means that the mesh will rotate the camera).
Instead, place the VR_origin (and camera) next to the mesh in the hierarchy (instead of under it) and it should hopefully work as intended.

Cheers!

[Edit]
Didn’t see that you are setting the rotation of the actor
The issue you are experiencing could also be due to the fact that when you look down to see your body, you are putting your head upside down. Then the actor will rotate backwards after a certain point. And if you hit the sweet spot it will look like body is spinning.
This is an issue that is a bit more complicated to fix since you would need to find a way to predict the direction of the player’s torso.