Adjust camera zoom dependency with character speed
As you saw in many games when character start to run or sprint camera truck back to emphasize the character speed. So I tried to imitate the effect by using my character velocity length and camera FOV. But the direct relation between camera and speed makes some troubles. mainly when speed goes to zero immediately, camera jump to start distance.
I thought of using Lerp(float) or ease functions but there is no certain point for starting the lerp or there is no relation to speed here just lerp between two states.
So can you help me with a standard method to achieve this effect?
asked Aug 15 '18 at 01:05 PM in Blueprint Scripting
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