Are you able to select the base scene component when using FComponentVisualizer::VisProxHandleClick?

I’m making a FComponent visualizer tool where I’m modifying the parameters of a scene component. Right now I have proxies set up to handle moving points that correspond the components data, but I want to be able to click certain proxies and have it select the scene component itself (like when its highlighted/selected in the editor). Is there any way to do this? Maybe through FComponent ::GetWidgetLocation() or FComponent ::VisProxyHandleClick?

Also the proxies hold a pointer to the component, so yeah if that helps… I have that.

I’ve been following this tutorial, I’ve basically set everything up like it : A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

This is all in C++ any help on that end would be much appreciated!