Delegate for Blueprint Editor closed/opened
I'm trying to find some way to bind a function to an event that triggers when a blueprint editor is closed/opened. I tried looking it up online and did some snooping in the engine code, but I found nothing of use.
I don't know if this matters, but I'm trying to do this in a plugin.
Please let me know if there is anything that can help me! Thanks
asked Aug 15 '18 at 05:55 PM in C++ Programming
AssetEditorManager should have all you need
Note that this class handles only asset editors, for any asset activity use AssetRegistry modules
answered Aug 15 '18 at 08:06 PM
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