Why can't I create a new C++ Project (Mac)
Here is the error message
The project could not be compiled. Would you like to open it in Xcode?
Setting up Mono /Users/Shared/Epic Games/UE_4.18/Engine /Users/Shared/Epic Games/UE_4.18/Engine/Binaries/Mac @progress push 5% Parsing headers for BuildingEscapeEditor Running UnrealHeaderTool "/Users/saudnaumani/Desktop/Unreal Projects/BuildingEscape/BuildingEscape.uproject" "/Users/saudnaumani/Desktop/Unreal Projects/BuildingEscape/Intermediate/Build/Mac/BuildingEscapeEditor/Development/BuildingEscapeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for BuildingEscapeEditor in 12.1058972 seconds @progress pop Performing 6 actions (4 in parallel) [1/6] Compile SharedPCH.Engine.h In file included from /Users/Shared/Epic Games/UE_4.18/Engine/Intermediate/Build/Mac/UE4Editor/Development/Engine/SharedPCH.Engine.h:138: In file included from /Users/Shared/Epic Games/UE_4.18/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:300: Runtime/CoreUObject/Public/UObject/UnrealType.h:3285:37: error: lambda capture 'LocalMapLayoutForCapture' is not used [-Werror,-Wunused-lambda-capture] [LocalKeyPropForCapture, KeyPtr, LocalMapLayoutForCapture](void* NewElementKey) ^ Runtime/CoreUObject/Public/UObject/UnrealType.h:3298:41: error: lambda capture 'LocalMapLayoutForCapture' is not used [-Werror,-Wunused-lambda-capture] [LocalValuePropForCapture, ValuePtr, LocalMapLayoutForCapture](void* NewElementValue) ^ Runtime/CoreUObject/Public/UObject/UnrealType.h:3808:47: error: lambda capture 'LocalSetLayoutForCapture' is not used [-Werror,-Wunused-lambda-capture] [LocalElementPropForCapture, ElementToAdd, LocalSetLayoutForCapture](void* NewElement) ^ 3 errors generated. ERROR: UBT ERROR: Failed to produce item: /Users/saudnaumani/Desktop/Unreal Projects/BuildingEscape/Binaries/Mac/UE4Editor-BuildingEscape.dylib Total build time: 37.90 seconds (Local executor: 0.00 seconds)
I've tried uninstalling xcode and unreal and reinstalling them but it still doesn't work
asked Aug 16 '18 at 03:41 AM in C++ Programming
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