Navigation issue with streaming level

Hello all,

I have an small issue.
If I stream a level using “Load level Instance (By Name)” the navigation of the streamed level wont show.

The navigation for the streamed level:

When streamed:

You can see that the naviagion is not updated, and i dont see a way to update it unless i set it to dynamic, but the level wil be much bigger wich makes is alot harderd to do.

The blueprint:

Anyone has an idea how to fix this?

Take a look here:
https://forums.unrealengine.com/development-discussion/content-creation/48489-navmesh-of-sublevel?77202-Navmesh-of-SubLevel=

Thank you that fixed it.

Hi, I was wondering if you have an issue where your navmesh disappears when a level is loaded into your persistent level. I’ve followed all the instructions from the above-mentioned post and I’ve gotten my navmesh to generate and save the data. I can even unload and reload the streaming levels and it’s fine. However, when I save and close my persistent level, open a different level in the editor, and then re-open the persistent level I originally saved, my navmesh disappears when I load the streaming levels. Being able to cache my navmesh would be amazing, but it’s starting to look like it’s impossible when using streaming levels.

That page doesn’t exist anymore, could you maybe share what the solution was?

1 Like

Link doesn’t work. Can you share the solution?