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IOS build failed

Here is the Log

LogPlayLevel: Compiling with iPhoneOS SDK on Mac 192.168.11.144 LogPlayLevel: ERROR: System.FormatException: Input string was not in a correct format. LogPlayLevel: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) LogPlayLevel: at System.Single.Parse(String s, IFormatProvider provider) LogPlayLevel: at UnrealBuildTool.IOSToolChainSettings..ctor(String DevicePlatformName, String SimulatorPlatformName) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 68 LogPlayLevel: at UnrealBuildTool.IOSToolChainSettings..ctor() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 48 LogPlayLevel: at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 77 LogPlayLevel: at System.Lazy`1.CreateValue() LogPlayLevel: at System.Lazy`1.LazyInitValue() LogPlayLevel: at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 292 LogPlayLevel: at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List`1 InputFiles, DirectoryReference OutputDir, String ModuleName, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 642 LogPlayLevel: at UnrealBuildTool.UEBuildModuleCPP.CompileUnityFilesWithToolChain(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, CppCompileEnvironment ModuleCompileEnvironment, List`1 SourceFiles, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Confi guration\UEBuildModuleCPP.cs:line 842 LogPlayLevel: at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:lin e 607 LogPlayLevel: at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuil dTool\Configuration\UEBuildBinary.cs:line 593 LogPlayLevel: at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\U EBuildBinary.cs:line 196 LogPlayLevel: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configur ation\UEBuildTarget.cs:line 2357 LogPlayLevel: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480 LogPlayLevel: (see C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\UBT-VehicleTest-IOS-Development.txt for full exception trace) LogPlayLevel: Took 12.0121974s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\UBT-VehicleTest-IOS-Development.txt) LogPlayLevel: (see C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 11.536226 LogPlayLevel: BUILD FAILED PackagingResults: Error: Deployment failed! Unknown Error

Product Version: UE 4.20
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asked Aug 16 '18 at 01:57 PM in C++ Programming

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kenshin1987
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