Animnotify STILL fires 3 times

Hi There,

Using UE4 4.15.2. Tried upgrading to 4.20.1 same problem…
Having trouble with the animnotify node. It fires 3 times, doesn’t seem to be a cast issue after print string directly after notify node still has same result.

After reading threads about blends and weights etc ive followed possible solutions and the issue still persists.

I found a way around it but not satisfied because if I decrease animation time to speed up projectile spawn i’ll need to decrease the delay.

Any help would be appreciated, will spend the evening trying to reproduce issue, could be a bug???

Turns out I was using multiple skel mesh’s for dismember using the same animbp, each was firing off the notify… face palm…