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How can I access GBufferVelocity

My end goal is to output a postprocess material that outputs per-pixel velocities from the previous to current frame. UE4 already has pixel velocities implemented for use in their motion blur pipeline, I simply need to extract it from the gbuffer UE4 shader source

First I am using a custom material node and trying to extract the gbuffer by GetGBufferData(float2 uv, bool normalize) but I am running into compile errors. To test basic usage, my custom node has 0 inputs and 1 output, a float1.

My usage -

 GBufferData gbuffer = GetGBufferData(float2(0, 0), false);
 return 1.0
Product Version: UE 4.20
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asked Aug 16 '18 at 02:44 PM in Blueprint Scripting

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11 1 1

avatar image dZh0 Aug 16 '18 at 03:08 PM

I'm almost sure that I can't help you but still...

What are the compile errors?

avatar image pigthecat Aug 16 '18 at 03:13 PM

this is also a problem - currently the live preview just shows up as "dirty" and no errors are outputted. It simply hangs. If i comment out the first line it renders a white screen (correct) which made me think line 1 was giving a compile error. I can't for the life of me find the compile button or the errors in the material editor either.

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