How can I deform 3D Mask? (Flare out, Taper in)
Is it possible to deform a 3D Mask in such a way that it flares out or tapers in? I'm specifically trying to do that with a cylinder mask, which was created using Signed Distance Functions.
It can change its position, height, diameter, and rotation... but I can't figure out how to achieve the gradual tapering out effect. Here is a gif to illustrate what I'm going for:
I would appreciate any help!
I think you are looking for capped cone
answered Aug 17 '18 at 04:14 AM
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