Nav Mesh Inside of BP Viewport

Hello! I am trying to create a procedural generated endless runner for VR. All of my generation works, except for the fact that I can’t place volumes inside of the BP viewport. I have obstacles that randomly spawn as well, but I don’t want the player to be able to move or teleport inside of them. How can I place a NavMesh volume on this BP?

250704-tree.png

If it’s not available as a BP component, maybe you can spawn one around it in the BP’s BeginPlay or Construct function