Accessing VelocityBuffer via PostProcess Material
Hi all - I am trying to write somewhat of a custom motion blur script and require per-pixel velocity vectors.
Is there any way to access the camera motion blur and object motion blur via the VelocityBuffer as in https://api.unrealengine.com/udk/Three/MotionBlur.html?
Essentially all I want is to access the output from
via a material.
Did you ever figure out how to do this? I'm also interested in this.
answered Jan 29 '19 at 09:33 AM
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