How to get many actor locations in material?
I was wondering if there was a way to get the location every instance of a specific actor and use this info in a dynamic material I am trying to find a way of quickly creating 100+ spheremasks in a a PP material to make fake shadows
Thanks for any help
You should write locations to a texture/render target to get that large data into the shader.
answered Aug 17 '18 at 07:06 AM
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