Skeletal mesh not colliding inside an actor blueprint
Hi, I have a skeletal mesh with its animation asset and a proper physics asset. When I bring it to the game and check simulate physics, it is colliding while animation is playing. As expected.
Now I'd like to use blueprint with this. But if I create an actor and add my skeletal mesh inside and simulate physics (same process), my actor is NOT colliding. I also tried with a pawn, same result. I didn't add any code for the moment. Also I get this error "Invalid simulate option : body is set to simulate physics but collision enabled is incompatible".
What am I doing wrong ?
asked Aug 17 '18 at 07:44 AM in Blueprint Scripting
It is exactly as the error says, the body is set to simulate physics but collision enabled is incompatible.
Try changing the Collision Enabled setting on your actor/pawn (Collision->Collision Presets->Collision Enabled) to either Collision Enabled(Query and Physics) or Physics Only(No Query Collision). You can do this by either selecting a preset that has this set, or by selecting custom preset and manually setting this.
answered Aug 17 '18 at 06:17 PM
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