Mesh is offseted when cloth simulation starts?
When i apply cloth on the characters clothes it starts cloth sim from an offseted position and it falls down in a wrong position. Sometimes(rarely) it falls in the right position and not in between capsules. The physics seem to be working properly, even when it falls wrongly. How can i fix this start position cloth sim problem?
asked Aug 17 '18 at 08:18 AM in Using UE4
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