Selective collision setup ?
I'm trying to solve a case I have a players and enemies that fires various kind of ammo (bullets and rays). All actors are vulnerable to their enemies ammo. Bullets should not be able to touch each-other. Players should sometimes be able to go through an enemy. Players should always be able to go through each-other.
The only way I see to solve this in the engine is to test several tags for each hit/overlap but it seems a bit tedious. Is there a better way, like making a class (e.g. bullets) only test collisions against a set of actors ?
asked Aug 17 '18 at 10:24 AM in Using UE4
You're most likely looking for custom collision types:
answered Aug 17 '18 at 10:30 AM
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