How to Change Material Texture with Texture2D Loaded from file?
Maybe this is more complicated in reality than it is in my head... To me, however, this seems like a really simple thing to do and I'm missing something obvious!
My problem in a nutshell is as follows:
From the several other related answers etc. I've viewed, I saw that I need to create a material which takes a texture parameter which I've done:
But as you can see below, it doesn't work:
Edit 1 - Grammar.
On your blueprint you need to set the name of the texture parameter you are changing. At least on the image you've posted the texture says None. On the SetTextureParameterValue node you need to write the name TextureToModify, which is the way it is exposed to your blueprints.
I'm pretty sure thats the issue, but if that fails try using a Texture Object parameter instead on your material, but always remember to set the name you've given to your parameter in the material in the node when you are calling the setter in blueprints.
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