Culling mask(camera layers)

Is it possible to use “culling mask”(layers) like in unity engine For example In some multiplayer games you see your enemies dressed as bad guys and your friends dressed as good guys while players from the other team see you and your friends dressed as bad guys. The aim is to make specific objects(meshes) seen only by specefic cameras without the others (the other players’ cameras)

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Looking for the same effect. Bump this thread.

is there any answer for this?