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How can I setup remote compiling on a non-metal supported machine

Here's my predicament: I'm a single developer, no team here, and I want to make a game for mobile. I have a gaming pc that I make most of my projects on, and a macbook pro from 2011, that I was intending to compile and deploy to my phone on. I soon realised, though, that my mac is old, and doesn't support Metal, which the Unreal Editor relies on to run, but from what I can tell, it's just rendering that requires that, and I'll be doing the actual game development on my pc. Is there a way to compile on my macbook, even though it doesn't support Metal? If so, how do I do this?

If this is obvious, I'm sorry. I'm new to remote compiling, and the wiki page about it was very vague about setting up, and seems to assume a lot of things.

Product Version: UE 4.20
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asked Aug 18 '18 at 12:56 AM in Packaging & Deployment

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