Issue With Notify Sound Cue

I am working on a first-person project, and in it I have a single notify on the character’s “jump start” animation set up to play a grunting sound whenever the character jumps. This works fine.

The issue is that a playing of that notify’s sound cue inexplicably occurs now when booting up my main menu level. The main menu is a separate level and I do have “Input Mode Set To UI Only” in its scripting, so I don’t understand how anything connected to the character’s animations could be affecting anything. Obviously it is somehow, but how to fix it eludes me.

Any advice on this would be greatly appreciated. I’m at a loss myself. Thanks.

Really need some help with this guys.

Still need help.

Any ideas at all would be appreciated.

Anybody at all?

Screen shots of the blueprint set-up, the main menu script etc would be helpful here.