Normal map used in a material isn't showing in the render after application on an imported FBX scene.
I'm trying to apply some materials to a model I made, for that, I created a material using a color base and a normal map. When I apply it to a regular solid it shows normally, but when applied to the fbx scene the color shows but not the normal map, hence all texture is gone.
How can I solve that problem?
The first picture shows how the material should look when applied. The second picture is the material configuration. The third picture shows the error, the material applied on the fbx doesn't load the normal map, just the color.
asked Aug 18 '18 at 06:27 AM in Rendering
Show us your mesh UVs. Maybe they are really tiny ?
answered Aug 29 '18 at 12:23 PM
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