How to connect Game Instance data to Save game.
I know how bought of these work. What I don't know how do they communicate to each other. How do you pull Game Instance data and feed it in to Game Save. Would it do with Cast to Game Instance and connected to Cast to Game Save in that kinda order?? Thank you.
But wouldn't it be easier to have the SaveGame object IN the GameInstance. Would save you a lot of running forth and back... Besides, GameInstance is globally available, easy to access and, most importantly, persistent.
answered Aug 18 '18 at 08:03 AM
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