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Colliding with a wall and stoping the actor

So how do I do this with C++. I have to do this with C++ for an assignment and I'm attempting it with box collision. I have the unfortunate issue of either not knowing what to search for or everyone is just using the easy blueprint method that I am not allowed to use.

I've got the following in the cpp file void AWall::OnBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)

 if ((OtherActor != nullptr) && (OtherActor != this) && (OtherComp != nullptr))
 {
     

     
 }

}

I assume I need something in there. I just don't know how to get it block anythig from going through. if it helps I have another active collision issue here with a different class but, setup in the same way.

Product Version: UE 4.20
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asked Aug 18 '18 at 09:19 AM in C++ Programming

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Hides_In_Bushes_
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There is no need to handle a custom overlap event for this, just use sweep. Take a look here: https://www.unrealengine.com/en-US/blog/moving-physical-objects Just make sure that your wall collider has the "Block all" collision profile and sweep the actor that moves towards the wall.

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answered Aug 18 '18 at 03:50 PM

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Sveitar
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avatar image Hides_In_Bushes_ Aug 19 '18 at 02:35 AM

That doesn't really help. I'm trying to do this entirely with C++ code as well. I can't just use preset collisions if I can do it with code.

avatar image Sveitar Aug 19 '18 at 04:00 AM

That's not true, there is nothing that you cannot do with C++. Blueprints and editor aren't just magical things, they're writen in C++. You can set collision profiles for components in C++ using Component->SetCollisionProfileName("profilename");

avatar image Hides_In_Bushes_ Aug 20 '18 at 12:45 PM

thankyou. apparently I am a moron so thankyou for literally spelling it out. I thought you meant initially to alter the blueprint but, this does make sense.

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