Enabling the Online Subsystem Steam plugin prevents game packaging
Problem appears even in a completely empty BP only project with Online Subsystem Steam plugin activated.
Have I missed something or is this unintended behaviour?
Edit: Results in "PackagingResults: Error: Unknown Error" with a collection of other errors in the output log.
Log also includes "...\Windows/WindowsPlatformCompilerSetup.h(21): error C2338: Visual Studio 2017 version 15.6 is required to compile on Windows. Please install updates through the Visual Studio installer."
But I don't think blueprint only projects are supposed to require visual studio?
Edit 2: After further testing, it appears the problems is caused by the addition of ANY plugin.
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