Launch to iOS device fails at 40% Error code: 0xE8000087
I am unable to get the Top Down starter project to launch to my iPad 4. Every time I launch it I see this in the logs:
The logfile 'DeploymentServer-2018.08.18-14.44.29.txt' also gives me little information, simply that it failed due to unknown error 0xE8000087.
I am a registered Apple Developer and have set up the Certificates, Devices and Provisioning Profile for this project.
The project itself is an unchanged Blueprint Top Down starter project.
Any help resolving this would be greatly appreciated.
Yeah so it's definitely the Metal renderer. I jumped back to 1.16.3 and there were options in the project settings to disable Metal. Doing so allowed me to launch to the iPad no problem.
So I guess my question now is how can I support my iPad 4 in anything newer than 1.16.3? If I want to use the most recent version of UE4 (currently 4.20.1) do I just have to deploy to newer devices? Is my iPad 4 essentially a legacy device?
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