x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Package Advanced sessions Plugin Cant find part of path

I am currently making an online survival game. So downloaded the Advanced Sessions Plugin and it worked until i got to packaging the project...

Hope you can help me

~ magerbeton

Thats the Error log:

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.DirectoryNotFoundException: Ein Teil des Pfades "F:\Steam\steamapps\common\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled" was not found. UATHelper: Packaging (Windows (64-bit)): bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): bei System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): bei Tools.DotNETCommon.JsonObject.Read(FileReference File) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:Zeile 50. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.PrecompiledManifest.Read(FileReference Location) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PrecompiledManifest.cs:Zeile 37. PackagingResults: Error: System.IO.DirectoryNotFoundException: Ein Teil des Pfades "F:\Steam\steamapps\common\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled" konnte nicht gefunden werden. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configura tion\UEBuildModuleCPP.cs:Zeile 425. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engin e\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:Zeile 593. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\Unr ealBuildTool\Configuration\UEBuildBinary.cs:Zeile 196. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Progr ams\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 2357. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:Zeile 1480. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): Took 35,5794996s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt) UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\Log.txt for full exception trace) PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Error

Product Version: UE 4.20
Tags:
more ▼

asked Aug 18 '18 at 06:35 PM in Packaging & Deployment

avatar image

magerbeton
18 1 4 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I have solved it myself...

After the Version 4.20 you have to put custom plugins into the Folder where the project is located... So for me it would be [Projectname]\Plugins[Pluginname]

I hope it helped ^^

more ▼

answered Nov 22 '18 at 07:10 PM

avatar image

magerbeton
18 1 4 6

avatar image Kill3rPT Apr 15 '19 at 05:46 PM

U are a god thx

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question