Package Advanced sessions Plugin Cant find part of path

I am currently making an online survival game. So downloaded the Advanced Sessions Plugin and it worked until i got to packaging the project…

Hope you can help me

~ magerbeton

Thats the Error log:

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).
UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.DirectoryNotFoundException: Ein Teil des Pfades “F:\Steam\steamapps\common\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled” was not found.
UATHelper: Packaging (Windows (64-bit)): bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (64-bit)): bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): bei System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): bei System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): bei System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): bei Tools.DotNETCommon.JsonObject.Read(FileReference File) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:Zeile 50.
UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.PrecompiledManifest.Read(FileReference Location) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PrecompiledManifest.cs:Zeile 37.
PackagingResults: Error: System.IO.DirectoryNotFoundException: Ein Teil des Pfades “F:\Steam\steamapps\common\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled” konnte nicht gefunden werden.
UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configura tion\UEBuildModuleCPP.cs:Zeile 425. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engin
e\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:Zeile 593.
UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\Unr ealBuildTool\Configuration\UEBuildBinary.cs:Zeile 196. UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Progr
ams\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 2357.
UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:Zeile 1480.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): Took 35,5794996s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Konstantin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Steam+steamapps+common+UE_4.20\UBT-NewMechanics-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

I have solved it myself…

After the Version 4.20 you have to put custom plugins into the Folder where the project is located…
So for me it would be [Projectname]\Plugins[Pluginname]

I hope it helped ^^

U are a god thx