Rotating player character without camera with slider

Hi, I’m creating a character creation screen all by myself. I’m creating a rotation slider so I could rotate the character. I will attach the BP I’m using. Unfortunately I’m getting the character to rotate along the Z axis… with the camera. So it looks like its rotating around my camera boom. I can also link a video, Any help would be great! thank you in advance!

Check out the topdown blueprint template (default wit the engine). It has such an camera and should give you an answer an how to do it with the camera staying in place.

you need to be using a camera that is not attached to the character when in the character creation screen. personally i wouldnt posses and or spawn the character until you are done with the creation. or you could just add in a second camera to your level which is used by default, then when you hit the button to begin playing just use a view target with blend to switch cameras.

the below pictures show an example of what i meant. in picture one you will see that there is two cameras in the scene, one is part of the character (the one on the left) and the other is independent of the character (not attached, one on the right). by selecting the camera on the right you cant set it to be the active camera at the beginning of the level by setting the auto player activation to player 0. you can then move on to picture two where you will see a small script in the level bp. this script just switches the camera from the one not attached to the character to the one that is attached. i did this script to run when the Q button is pressed for the sake of simplicity in testing but you could easily have it run based of a widget input or some other event.

Nice! thank you very much this worked!!