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Instance a Kill Box from Blueprints

I'm looking to kill all players in a certain area after an event has ran in blueprints.

Help? Thanks!

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asked Aug 11 '14 at 02:49 PM in Blueprint Scripting

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Create blueprint with a shape component and add code to it that kills every player that overlaps the component, this kind of things are called volumes in UE4 and theres soke ready once

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answered Aug 11 '14 at 02:57 PM

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avatar image TSpartanT Aug 11 '14 at 03:39 PM

Yes, I get the idea of it. But that doesn't help me, I need to know exactly how to do it.

As in, Use a "event" that kills all players within "selected volume"

To do so, you would put the volume, then blah blah.

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