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Accessing Skeletal Mesh Phat Constraints via Blueprint

I'm trying to modify constraints parameters on a skeletal mesh Phat during run-time via Blueprint but can't find a way of accessing them.

What are the nodes involved in this operation?

Thanks for any help!

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asked Aug 11 '14 at 02:50 PM in Blueprint Scripting

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avatar image Anadin Oct 28 '14 at 12:15 PM

I would love to be able to access meshes, joints and constraints in PHAT from Blueprints - like driving a car without the vehicle component for instance.

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