How do I switch camera view for another actor?
I have a blueprint class MyCar (inherited from Actor), which has three camera components in it. I spawned three MyCar actors.
I tried switching camera from car 1 to car 2 by calling SetViewTargetWithBlend, but it does not work, although after checking the log I am sure this function has been called in blueprint. It is always car 2 that is displayed on screen.
If they were pawns, I could do this using Possess and Unpossess. But now they are actors. I don't know how to switch the camera.
asked Aug 18 '18 at 10:25 PM in Rendering
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