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How do I switch camera view for another actor?

I have a blueprint class MyCar (inherited from Actor), which has three camera components in it. I spawned three MyCar actors.

I tried switching camera from car 1 to car 2 by calling SetViewTargetWithBlend, but it does not work, although after checking the log I am sure this function has been called in blueprint. It is always car 2 that is displayed on screen.

If they were pawns, I could do this using Possess and Unpossess. But now they are actors. I don't know how to switch the camera.

Product Version: UE 4.20
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asked Aug 18 '18 at 10:25 PM in Rendering

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Fan.JIN
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avatar image Fan.JIN Aug 18 '18 at 11:54 PM

Thanks for the answers. It was my fault (I forgot to link some nodes). I should have removed this "false" question, but the answers below are really helpful, especially for us beginners.

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This will switch between 3 separate actors (each object has 3 cameras):

alt text

How are you selecting the objects to switch to?

capture.png (165.9 kB)
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answered Aug 18 '18 at 11:40 PM

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Everynone
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avatar image Fan.JIN Aug 18 '18 at 11:42 PM

Thank you very much! It works fine.

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