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How can I delay within a for loop?

I am trying to add a delay for each loop of a for loop in c++.

 void UTankAimingComponent::Reload()
     RoundsLoaded = 0;
     for (int i = 0; i < MaxRoundsLoadable; i++)
         float DelayTime = ReloadTimeInSeconds / MaxRoundsLoadable;
         // TODO Delay by DelayTime
         if (!ensure(ReloadSound)) return;
         UGameplayStatics::PlaySoundAtLocation(this, ReloadSound, Barrel->GetSocketLocation(FName("Projectile")), ReloadVolumeMultiplier, ReloadPitchMultiplier, ReloadStartTime);

I am aware this may be doable with timers, although I feel there might be a better way. Is the only way to use timers?

Thank you - Dan

Product Version: UE 4.19
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asked Aug 19 '18 at 12:44 AM in C++ Programming

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avatar image Fan.JIN Aug 19 '18 at 02:27 AM

In Blueprint, you can use the built-in function "Delay". I think there must be an equivalent of it in the C++ framework.

avatar image iMrBlurr Aug 19 '18 at 02:30 AM

Thats what I am trying to find, but I am having no luck

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