After migrating a player blueprint, it doesn't play in another project

After migration, the player blueprints don’t work. I can’t play the new character with all the fancy moves that I just put money into. I want to be able to put climbing blueprints from one project in another, and have the new character to be able to play when I hit the play button-- how do I do that?

Moreover, how do I combine the new moves with the old? Like, append them to the old ones.

Make sure that you are also setting up the input correctly.
If you open up the project you migrated from in explorer, go to the config-folder and then open up DefaultInput, do the same in your current project and copy over all the inputs that are missing.
Should look something like this:

+AxisMappings=(AxisName=“MoveForward”,Scale=1.000000,Key=W)

Also make sure you have set your new player pawn as the default pawn in your game mode blueprint.

As for combining, you would need to dig into both the player pawn blueprint and the animation blueprint of both your old and new character.
It might be a bit daunting at first, but if you go through a tutorial like this one: Character Animation in UE4 | Live Training | Unreal Engine Livestream - YouTube and then copy over one move at a time (don’t go all in right away, try to figure out how each move is set up and you will learn a lot in the process)

Hope it helps!

Cheers!

Thanks for pointing me in the right direction, I’ll take a look at all of this next chance! I’ll let you know if things go awry.