Text cursor movement bug

There’s a really frustrating issue in the blueprints. When I right click and start typing to find a node I need, if I misspell something so that no available nodes are showing, the arrow keys start behaving differently from what I would expect.


For instance, if I want to find the Custom Event node and I accidentally type in “cuis” instead of “cus”, what I expect is that I press Left, delete the ‘i’ and go on, but the cursor doesn’t move. If I push Right and then Left, the entire word gets selected. So what I have to do next is either type what I need from the beginning or place the cursor into the desirable position with my mouse.


If there’s at least one available node in the list, everything works just fine.


I understand it’s just a minor thing that affects nothing, but it’s just a bit annoying.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks