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syncing skill with animation

I am creating a game with a skill system in c++. for the most basic skill, when it is used there is an animation and a collision box that spawns. I need guidance on how to sync the collision box spawn with the skill animation. i need a way to set the animation desired duration, know when its started and when its finished, and i need a way to "interrupt" the skill during the animation. my question is what is the appropriate approach to these requirements? should i use animation notify events in c++? if so, is there a way to enforce designers to put the notifiers on the animation with the exact names? or is there another way of doing this?

Product Version: UE 4.20
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asked Aug 19 '18 at 09:37 AM in C++ Programming

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Kidakaka
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