Google Play short android compatibility

When I publish my apk to Google Play, there’s only 807 compatible devices (4.19).

Updated to 4.20 and now there are 812 compatible devices.

The problem is that all these devices are high-end, like S8, S9, iPhones, etc… But I can only test my game with a low-end phone, low tablet and medium phone, and works fine, but can’t install my own app in Google Play because there is the message of ‘Your device is incompatible with this version’.

There isn’t any way to have more device compatibility? I don’t want to limit my game to only people who haves 500$ phones, my game works at 30fps in a simple 45$ chinesse phone and on a low-end tablet. Also I’m forced by Google Play to use API 26, probably is that the reason.

I have a deployed a project with 8219 compatible devices. Try adjusting: project settings - platforms - Android - Build. Many older devices need support for OpenGL ES2, the same is true for armv7. Another thing to check is what texture formats you are including in the builds, only ETC1 is supported on all mobiles, using any other single format will exclude devices.

Google is ramping up requirements for apps on their platform, and if i remember correctly, one new requirement is a target SDK of 26 or higher. You being forced to use API 26 must mean it has now come into effect for new apps. Devices with older Android versions should still be able to run the app, provided you set minimum SDK version lower than 26. I decided to cut off at lollipop, 21, as the amount of Android devices with kitkat or older now make up less than 12% of active devices out there, and due to aging will likely cause more trouble than they are worth.

Give a shout if you make it work.

Hey. I’ve solved my issue at the same day that I’ve posted it. I forgout about this post. I’ve fixed this issue by only changing the minium SDK version to 21. But thanks to the effort :), that will help to the people who have this issue.