Proper use of PushMaskRegion()
So I am trying to mask out some parts of my custom HUD (Blueprintable) with the PushMaskRegion() Function. The following command compiles, but doesn't seem to have any effect...
Do you know what might be the problem or if there is any working function for masking inside the HUD?
Thanks in advance!
Any texture you draw can have a 1bit alpha used to mask the item.
answered Aug 11 '14 at 05:36 PM
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