Hi Everyone.
I’m trying to make my own Chracter Movement Component and for now i’ve been using the FInterp node to interpolate to the desired speed, but it doesn’t behave the way i want it to. I want to have a cubic acceleration more like a real one, in which i can also take into account the floor fricton factor (very much like UE’s Character Movement Component).
If anybody is willing to help i’d vey much appreciate it.
Thank you.