[Multiplayer] Get player array & set it on UMG for both server/clients
The script only prints the host's player name. Clients aren't being produced on the server nor other clients.
How can I get this to work properly? Do I need to be running something on server?
Thanks in advance!
asked Aug 20 '18 at 07:05 AM in Blueprint Scripting
Player States dont all get created on the first tick. Instead of constructing your list only once when this actor is constructed, I would recommend setting your player state class to tell your list to update once the Player state Beginplay is called, on server side of course, and each time it updates server side, replicate to all clients.
answered Dec 08 '18 at 06:24 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here