camera position is off in level viewport

hi, could someone please help with the issue below? The camera is set up correct in the Thirdperson BP but looks all messed up in the level viewport. I can adjust the camera but shouldn’t the camera in the level viewport ‘speak’ directly to the BP? I am applying damage with line trace and I’m afraid that this issue could be why it isn’t working properly when the trace channel is set to ‘camera’?

How is the camera attached to your player?

it is a child of the mesh (inherited)

251030-capture.png

Make sure the camera you want to follow the player is a child of your CameraBoom. This will keep the camera at the end of the boom, rather than with the player.