Hi,
the reason, why I’m asking for this, is, that both, the casting and the access of the variable from the the cast output, are super slow. A 1000 iteration loop that just gets acces to a Game State variable via “get game state → cast to Game State Blueprint” needs over 9 seconds on my machine. With only one casting before the loop it needs 0.12s…
I know, I can try to minimize the casting an that’s what I do so far. But I’m just wondering if there is a better way that I can have a variable on server which is directly super fast accessible. I’m using this for Blueprint function librarys for server functionality of AIs.
If you know, I’m happy to hear it!