Refraction and spot lights

Hi,
I am trying to create in Unreal 4.20, in Product Viewer, a simulator of a particular light for architecture.
The task is to simulate with a spotlight that passes through a lens creates a particular shape on an another surface.
The lens is needed in the actual building situation to correctly direct all the rays.
The problem is that I can’t manage to get a refraction on the cone of light created by the spotlight.
Any clue? Thanks!