Refraction and spot lights
Hi, I am trying to create in Unreal 4.20, in Product Viewer, a simulator of a particular light for architecture. The task is to simulate with a spotlight that passes through a lens creates a particular shape on an another surface. The lens is needed in the actual building situation to correctly direct all the rays. The problem is that I can't manage to get a refraction on the cone of light created by the spotlight. Any clue? Thanks!
asked Aug 20 '18 at 03:57 PM in Everything Else
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