UnrealBuildTool: ShaderCompileWorker does not support Win32 platform

I am trying to make a custom UE4 build and now always, wjen I build the ShaderCompileWorker I get this error:

1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program Win32 ------
1>Creating makefile for ShaderCompileWorker (no existing makefile)
1>UnrealBuildTool : error : ShaderCompileWorker does not support the Win32 platform.
1>E:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…\Build\BatchFiles\Build.bat ShaderCompileWorker Win32 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project “ShaderCompileWorker.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

Well this is complaining about system related issues. “1>UnrealBuildTool : error : ShaderCompileWorker does not support the Win32 platform.”.
One: are you running a 32bit windows?
Two: is VS (or other IDE) in 32bit debug mode?
Three: did you install the c++ components correctly for VS (or other IDE)

Yeah, I apparently was in 32 bit mode in VS, I looked around after posting the question, but forgot to mark it as solved.

Thank you anyways!