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UnrealBuildTool: ShaderCompileWorker does not support Win32 platform

I am trying to make a custom UE4 build and now always, wjen I build the ShaderCompileWorker I get this error:

1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program Win32 ------ 1>Creating makefile for ShaderCompileWorker (no existing makefile) 1>UnrealBuildTool : error : ShaderCompileWorker does not support the Win32 platform. 1>E:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "....\Build\BatchFiles\Build.bat ShaderCompileWorker Win32 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. 1>Done building project "ShaderCompileWorker.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

Product Version: UE 4.19
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asked Aug 20 '18 at 09:15 PM in Installation & Setup

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J.R.
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Well this is complaining about system related issues. "1>UnrealBuildTool : error : ShaderCompileWorker does not support the Win32 platform.". One: are you running a 32bit windows? Two: is VS (or other IDE) in 32bit debug mode? Three: did you install the c++ components correctly for VS (or other IDE)

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answered Aug 21 '18 at 12:07 PM

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GIGA-Money
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avatar image J.R. Aug 21 '18 at 05:20 PM

Yeah, I apparently was in 32 bit mode in VS, I looked around after posting the question, but forgot to mark it as solved.

Thank you anyways!

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