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Missing Two Bone IK Stretch Limits on 4.16

Version 4.16

Hello everyone,

I have been trying to work on a game project and following a tutorial as well when I suddenly encounter a strange issue in my animation blueprint. I do not seem to have Stretch limits and I have found on the document that has it as well. https://docs.unrealengine.com/en-us/Engine/Animation/NodeReference/SkeletalControls/TwoBoneIK

I will provide a screenshot evidence to show, but I am unaware if this is an engine update to version 4.16. If so, can someone please provide me with a link or tell me where I can find it as I already search online and found no result on what I am looking for.

alt text

Thanks in advance,


Product Version: UE 4.16
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asked Aug 21 '18 at 12:40 AM in Using UE4

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Kyle Carpio
124 13 17 19

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Hi Kyle,

I know this post is from months ago and hope you have found your answer and were able to move on with your endeavors by now, but if not- the check box "Allow Stretching" should un-grey the Stretch Limits box and let you set it.

Have a good one!

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answered Dec 06 '18 at 12:03 AM

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avatar image Kyle Carpio Feb 04 '19 at 06:04 PM

Hi rendo,

I apologise for the late reply, I have not been using Unreal Engine or the forums due to University work with Unity.

I will try to experiment and try if that will work.

Thanks for your answer though. I will tick it once I get a chance to go back and try it on my project.

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