Missing Two Bone IK Stretch Limits on 4.16
I have been trying to work on a game project and following a tutorial as well when I suddenly encounter a strange issue in my animation blueprint. I do not seem to have Stretch limits and I have found on the document that has it as well. https://docs.unrealengine.com/en-us/Engine/Animation/NodeReference/SkeletalControls/TwoBoneIK
I will provide a screenshot evidence to show, but I am unaware if this is an engine update to version 4.16. If so, can someone please provide me with a link or tell me where I can find it as I already search online and found no result on what I am looking for.
Thanks in advance,
I know this post is from months ago and hope you have found your answer and were able to move on with your endeavors by now, but if not- the check box "Allow Stretching" should un-grey the Stretch Limits box and let you set it.
Have a good one!
answered Dec 06 '18 at 12:03 AM
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