Cannot Open Level

I have an open world project where I can no longer open the main level. I am able to open a blank map and a test map, but not the main world.

I also noticed the engine used to crash erratically on PIE the past few days, but it doesn’t seem to be linked with any specific objects. Even after deleting Intermediate AND Config files, the level still will not load.

Log file open, 08/20/18 20:49:16
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: Jake_Project_420
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.287967
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.110s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4233996
LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 960
LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:  
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.08.21-00.49.17:076][  0]LogInit: Selected Device Profile: [Windows]
[2018.08.21-00.49.17:076][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.08.21-00.49.17:090][  0]LogHAL: Display: Platform has ~ 12 GB [12843278336 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.08.21-00.49.17:090][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.08.21-00.49.17:090][  0]LogInit: Going up to parent DeviceProfile []
[2018.08.21-00.49.17:090][  0]LogInit: Computer: MICHAELS_RIG
[2018.08.21-00.49.17:090][  0]LogInit: User: michael
[2018.08.21-00.49.17:090][  0]LogInit: CPU Page size=4096, Cores=4
[2018.08.21-00.49.17:090][  0]LogInit: High frequency timer resolution =3.312787 MHz
[2018.08.21-00.49.17:091][  0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
[2018.08.21-00.49.17:091][  0]LogMemory: Platform Memory Stats for Windows
[2018.08.21-00.49.17:091][  0]LogMemory: Process Physical Memory: 100.58 MB used, 100.58 MB peak
[2018.08.21-00.49.17:091][  0]LogMemory: Process Virtual Memory: 89.46 MB used, 89.46 MB peak
[2018.08.21-00.49.17:091][  0]LogMemory: Physical Memory: 6426.71 MB used,  5821.59 MB free, 12248.30 MB total
[2018.08.21-00.49.17:091][  0]LogMemory: Virtual Memory: 4643.41 MB used,  5821.59 MB free, 134217728.00 MB total
[2018.08.21-00.49.17:110][  0]LogInit: Using OS detected language (en-US).
[2018.08.21-00.49.17:110][  0]LogInit: Using OS detected locale (en-US).
[2018.08.21-00.49.17:111][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.08.21-00.49.17:483][  0]LogStreaming: Display: Took  0.373s to InitEngineTextLocalization.
[2018.08.21-00.49.17:483][  0]LogInit: Setting process to per monitor DPI aware
[2018.08.21-00.49.17:516][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.08.21-00.49.17:516][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.08.21-00.49.17:735][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.08.21-00.49.17:735][  0]LogD3D11RHI: D3D11 adapters:
[2018.08.21-00.49.17:797][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
[2018.08.21-00.49.17:797][  0]LogD3D11RHI:       2007/0/6124 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2018.08.21-00.49.17:799][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.08.21-00.49.17:799][  0]LogD3D11RHI:       0/0/6124 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.08.21-00.49.17:799][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.08.21-00.49.17:805][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.08.21-00.49.17:805][  0]LogD3D11RHI:     GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
[2018.08.21-00.49.17:805][  0]LogWindows: EnumDisplayDevices:
[2018.08.21-00.49.17:806][  0]LogWindows:    0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
[2018.08.21-00.49.17:806][  0]LogWindows:    1. 'NVIDIA GeForce GTX 960' (P:0 D:1)
[2018.08.21-00.49.17:806][  0]LogWindows:    2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
[2018.08.21-00.49.17:806][  0]LogWindows:    3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
[2018.08.21-00.49.17:807][  0]LogWindows: DebugString: FoundDriverCount:4 
[2018.08.21-00.49.17:807][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 960
[2018.08.21-00.49.17:807][  0]LogD3D11RHI:   Driver Version: 398.82 (internal:24.21.13.9882, unified:398.82)
[2018.08.21-00.49.17:807][  0]LogD3D11RHI:      Driver Date: 7-30-2018
[2018.08.21-00.49.17:807][  0]LogRHI: Texture pool is 1405 MB (70% of 2007 MB)
[2018.08.21-00.49.17:850][  0]LogD3D11RHI: Async texture creation enabled
[2018.08.21-00.49.17:867][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.08.21-00.49.17:916][  0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/michael/Documents/Unreal Projects/Jake_Project_420/Intermediate/Shaders/WorkingDirectory/13988/).
[2018.08.21-00.49.17:916][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/michael/AppData/Local/Temp/UnrealShaderWorkingDir/D1517C7946C5C481D10EFAA01C6E3D53/'.
[2018.08.21-00.49.18:224][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.08.21-00.49.18:241][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.08.21-00.49.18:256][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.08.21-00.49.18:272][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.08.21-00.49.18:287][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.08.21-00.49.18:302][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.08.21-00.49.18:319][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.08.21-00.49.18:335][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.08.21-00.49.18:343][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:464][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:465][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.08.21-00.49.18:466][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.08.21-00.49.18:538][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.08.21-00.49.18:538][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.08.21-00.49.18:575][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.08.21-00.49.18:575][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.08.21-00.49.18:591][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.08.21-00.49.18:608][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.08.21-00.49.18:624][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.08.21-00.49.18:643][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.08.21-00.49.18:653][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.08.21-00.49.18:654][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.08.21-00.49.18:722][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.08.21-00.49.18:722][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.08.21-00.49.18:722][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.08.21-00.49.19:513][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.08.21-00.49.19:570][  0]LogDerivedDataCache: Loaded boot cache 0.06s 71MB C:/Users/michael/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.08.21-00.49.19:570][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/michael/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.08.21-00.49.19:571][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/Jake_Project_420/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.08.21-00.49.19:571][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.08.21-00.49.19:571][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/michael/Documents/Unreal Projects/Jake_Project_420/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.08.21-00.49.19:571][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.08.21-00.49.19:584][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2018.08.21-00.49.19:596][  0]LogDerivedDataCache: Using Local data cache path C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.08.21-00.49.19:596][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.08.21-00.49.19:596][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.08.21-00.49.19:615][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.08.21-00.49.19:617][  0]LogSlate: Using FreeType 2.6.0
[2018.08.21-00.49.19:617][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.08.21-00.49.19:708][  0]LogAssetRegistry: FAssetRegistry took 0.0271 seconds to start up
[2018.08.21-00.49.20:112][  0]LogInit: Selected Device Profile: [Windows]
[2018.08.21-00.49.20:254][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.08.21-00.49.20:258][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.08.21-00.49.20:258][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.08.21-00.49.20:258][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.08.21-00.49.20:258][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.08.21-00.49.20:278][  0]LogNetVersion: Jake_Project_420 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2097958043)
[2018.08.21-00.49.20:808][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.104344 seconds
[2018.08.21-00.49.20:814][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
[2018.08.21-00.49.20:814][  0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
[2018.08.21-00.49.20:814][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.08.21-00.49.21:670][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.08.21-00.49.21:683][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.08.21-00.49.21:842][  0]SourceControl: Source control is disabled
[2018.08.21-00.49.21:843][  0]SourceControl: Source control is disabled
[2018.08.21-00.49.21:844][  0]SourceControl: Source control is disabled
[2018.08.21-00.49.21:845][  0]SourceControl: Source control is disabled
[2018.08.21-00.49.22:025][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.08.21-00.49.22:083][  0]LogOcInput: OculusInput pre-init called
[2018.08.21-00.49.22:150][  0]LogEngine: Initializing Engine...
[2018.08.21-00.49.22:151][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.08.21-00.49.22:152][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.08.21-00.49.22:152][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.08.21-00.49.22:152][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.08.21-00.49.22:152][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.08.21-00.49.22:391][  0]LogInit: Initializing FReadOnlyCVARCache
[2018.08.21-00.49.22:411][  0]LogAIModule: Creating AISystem for world Untitled
[2018.08.21-00.49.22:421][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.08.21-00.49.22:450][  0]LogInit: FAudioDevice initialized.
[2018.08.21-00.49.22:450][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.08.21-00.49.22:657][  0]LogDerivedDataCache: Saved boot cache 0.21s 71MB C:/Users/michael/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.08.21-00.49.22:665][  0]LogInit: Texture streaming: Enabled
[2018.08.21-00.49.22:695][  0]LogEngineSessionManager: EngineSessionManager initialized
[2018.08.21-00.49.22:713][  0]LogInit: Transaction tracking system initialized
[2018.08.21-00.49.22:738][  0]BlueprintLog: New page: Editor Load
[2018.08.21-00.49.22:823][  0]LocalizationService: Localization service is disabled
[2018.08.21-00.49.23:107][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.08.21-00.49.23:107][  0]LogCook: Display: Mobile HDR setting 1
[2018.08.21-00.49.23:107][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.08.21-00.49.23:107][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.08.21-00.49.23:107][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.08.21-00.49.23:107][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.08.21-00.49.23:107][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.08.21-00.49.23:237][  0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/Jake_Project_420/Content/' took 0.02s
[2018.08.21-00.49.23:237][  0]SourceControl: Source control is disabled
[2018.08.21-00.49.23:237][  0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.08.21-00.49.23:237][  0]LightingResults: New page: Lighting Build
[2018.08.21-00.49.23:241][  0]MapCheck: New page: Map Check
[2018.08.21-00.49.23:241][  0]LightingResults: New page: Lighting Build
[2018.08.21-00.49.23:476][  0]LogAIModule: Creating AISystem for world Untitled_1
[2018.08.21-00.49.23:483][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.08.21-00.49.23:503][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.08.21-00.49.23:576][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 72.163ms to complete.
[2018.08.21-00.49.23:576][  0]LogFileHelpers: Loading map 'Template_Default' took 0.340
[2018.08.21-00.49.23:676][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.08.21-00.49.23:683][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.08.21-00.49.23:691][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.08.21-00.49.23:699][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.08.21-00.49.23:706][  0]LogCollectionManager: Loaded 0 collections in 0.001880 seconds
[2018.08.21-00.49.23:752][  0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/Jake_Project_420/Saved/Collections/' took 0.01s
[2018.08.21-00.49.23:752][  0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/Jake_Project_420/Content/Developers/michael/Collections/' took 0.01s
[2018.08.21-00.49.23:752][  0]LogFileCache: Scanning file cache for directory 'C:/Users/michael/Documents/Unreal Projects/Jake_Project_420/Content/Collections/' took 0.01s
[2018.08.21-00.49.23:752][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2018.08.21-00.49.23:762][  0]LogContentBrowser: Native class hierarchy populated in 0.0104 seconds. Added 2572 classes and 603 folders.
[2018.08.21-00.49.23:771][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2018.08.21-00.49.23:825][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.08.21-00.49.23:831][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
[2018.08.21-00.49.23:897][  0]LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2018.08.21-00.49.23:900][  0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2018.08.21-00.49.23:907][  0]LogSlate: Took 0.000311 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2018.08.21-00.49.23:982][  0]LogRenderer: Reallocating scene render targets to support 944x436 Format 9 NumSamples 1 (Frame:1).
[2018.08.21-00.49.24:091][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.08.21-00.49.24:092][  0]LogLoad: (Engine Initialization) Total time: 8.92 seconds
[2018.08.21-00.49.24:092][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.08.21-00.49.24:128][  0]LogContentStreaming: Texture pool size now 3000 MB
[2018.08.21-00.49.24:151][  0]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.08.21-00.49.24:206][  2]LogAssetRegistry: Asset discovery search completed in 4.5202 seconds
[2018.08.21-00.49.24:208][  2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2018.08.21-00.49.24:208][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000102 seconds (updated 0 objects)
[2018.08.21-00.49.33:114][265]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.08.21-00.49.38:514][718]LogBlueprint: Warning: [Compiler Jake_BP] InputAction Event references unknown Action 'Fall' for  InputAction Fall
[2018.08.21-00.49.38:524][718]LogBlueprint: Warning: [Compiler Jake_BP] InputAction Event references unknown Action 'Pause' for  InputAction Pause
[2018.08.21-00.49.38:530][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'CamZoomAxis' for  InputAxis CamZoomAxis
[2018.08.21-00.49.38:530][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'SwimUp' for  InputAxis SwimUp
[2018.08.21-00.49.38:531][718]LogBlueprint: Warning: [Compiler Jake_BP] InputAction Event references unknown Action 'CamZoomOut' for  InputAction CamZoomOut
[2018.08.21-00.49.38:531][718]LogBlueprint: Warning: [Compiler Jake_BP] InputAction Event references unknown Action 'CamZoomIn' for  InputAction CamZoomIn
[2018.08.21-00.49.38:531][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'LookUpRate' for  InputAxis LookUpRate
[2018.08.21-00.49.38:531][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'TurnRate' for  InputAxis TurnRate
[2018.08.21-00.49.38:532][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight
[2018.08.21-00.49.38:532][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward
[2018.08.21-00.49.38:532][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn
[2018.08.21-00.49.38:532][718]LogBlueprint: Warning: [Compiler Jake_BP] Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp
[2018.08.21-00.49.38:532][718]LogBlueprint: Warning: [Compiler Jake_BP] InputAction Event references unknown Action 'Jump' for  InputAction Jump
[2018.08.21-00.49.38:762][718]LogBlueprint: Warning: [Compiler Jake_BP] [0023.59] Compile of Jake_BP successful, but with 13 Warning(s) [in 630 ms] (/Game/ThirdPersonBP/CharacterBlueprints/Jake_BP.Jake_BP)
[2018.08.21-00.49.39:878][718]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.08.21-00.49.39:886][718]LogAssetEditorManager: Opening Asset editor for AnimBlueprint /Game/ThirdPersonBP/CharacterBlueprints/Jake_AnimBP.Jake_AnimBP
[2018.08.21-00.49.39:908][718]LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0003 seconds. Added 1 classes and 2 folders.
[2018.08.21-00.49.40:111][718]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2018.08.21-00.49.40:121][718]LogContentBrowser: Native class hierarchy updated for 'PinnedCommandList' in 0.0003 seconds. Added 1 classes and 0 folders.
[2018.08.21-00.49.40:683][718]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 116 classes and 0 folders.
[2018.08.21-00.49.41:723][718]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
[2018.08.21-00.49.42:104][718]LogSlate: Took 0.000254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2018.08.21-00.49.42:168][718]LogContentBrowser: Native class hierarchy updated for 'ClothingSystemEditorInterface' in 0.0004 seconds. Added 1 classes and 0 folders.
[2018.08.21-00.49.42:992][719]LogSlate: Took 0.000215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2018.08.21-00.50.02:163][806]LogSlate: Window 'Jake_AnimBP' being destroyed
[2018.08.21-00.50.15:010][155]LogAIModule: Creating AISystem for world TestingMap
[2018.08.21-00.50.15:059][155]LogAssetEditorManager: Opening Asset editor for World /Game/ThirdPersonBP/Maps/TestingMap.TestingMap
[2018.08.21-00.50.15:113][155]Cmd: MAP LOAD FILE="../../../../../../Users/michael/Documents/Unreal Projects/Jake_Project_420/Content/ThirdPersonBP/Maps/TestingMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.08.21-00.50.15:113][155]LightingResults: New page: Lighting Build
[2018.08.21-00.50.15:114][155]LoadErrors: New page: Loading map: TestingMap.umap
[2018.08.21-00.50.15:114][155]MapCheck: New page: Map Check
[2018.08.21-00.50.15:114][155]LightingResults: New page: Lighting Build
[2018.08.21-00.50.15:285][155]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.08.21-00.50.15:339][155]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.08.21-00.50.15:509][155]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 169.197ms to complete.
[2018.08.21-00.50.15:510][155]LogFileHelpers: Loading map 'TestingMap' took 0.398
[2018.08.21-00.50.15:621][158]LogStaticMesh: Allocated 182x118x128 distance field atlas = 5.2Mb, with 2 objects containing 4.1Mb backing data
[2018.08.21-00.50.18:347][392]LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/Blueprints/DialogueTest.DialogueTest_C:InstancedStaticMesh_GEN_VARIABLE because its class does not exist
[2018.08.21-00.50.18:441][392]LogBlueprint: Warning: [Compiler ExclaimBP] InputAction Event references unknown Action 'Click' for  InputAction Click
[2018.08.21-00.50.18:446][392]LogBlueprint: Warning: [Compiler ExclaimBP] [0063.27] Compile of ExclaimBP successful, but with 1 Warning(s) [in 11 ms] (/Game/Blueprints/ExclaimBP.ExclaimBP)
[2018.08.21-00.50.18:446][392]LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/Blueprints/ExclaimBP.ExclaimBP_C:InstancedStaticMesh_GEN_VARIABLE because its class does not exist
[2018.08.21-00.50.21:796][392]LogBlueprint: Warning: [Compiler PersistentLevel.NewWorld_2016-05-30-17-23-46] InputAction Event references unknown Action 'Exit' for  InputAction Exit
[2018.08.21-00.50.21:800][392]LogBlueprint: Warning: [Compiler PersistentLevel.NewWorld_2016-05-30-17-23-46] [0066.63] Compile of PersistentLevel.NewWorld_2016-05-30-17-23-46 successful, but with 1 Warning(s) [in 13 ms] (/Game/ThirdPersonBP/Maps/NewWorld_2016-05-30-17-23-46.NewWorld_2016-05-30-17-23-46:PersistentLevel.NewWorld_2016-05-30-17-23-46)
[2018.08.21-00.50.22:990][392]LogMaterial: Display: Missing cached shader map for material HairMask, compiling. 
[2018.08.21-00.50.23:129][392]LogShaderCompilers: Display: Shaders left to compile 45
[2018.08.21-00.50.23:129][392]LogShaderCompilers: Display: Shaders left to compile 35
[2018.08.21-00.50.23:129][392]LogShaderCompilers: Display: Shaders left to compile 25
[2018.08.21-00.50.23:129][392]LogShaderCompilers: Display: Shaders left to compile 15
[2018.08.21-00.50.23:129][392]LogMaterial: Display: Missing cached shader map for material SharkSkin, compiling. 
[2018.08.21-00.50.23:207][392]LogMaterial: Display: Missing cached shader map for material ColorChangeMaterial, compiling. 
[2018.08.21-00.50.23:275][392]LogMaterial: Display: Missing cached shader map for material Beam_M, compiling. 
[2018.08.21-00.50.23:369][392]LogMaterial: Display: Missing cached shader map for material ChaiTea, compiling. 
[2018.08.21-00.50.23:395][392]LogMaterial: Display: Missing cached shader map for material CeramicMug_M, compiling. 
[2018.08.21-00.50.23:408][392]LogMaterial: Display: Missing cached shader map for material BronzeCup, compiling. 
[2018.08.21-00.50.23:422][392]LogMaterial: Display: Missing cached shader map for material CeramicTile, compiling. 
[2018.08.21-00.50.23:436][392]LogMaterial: Display: Missing cached shader map for material WoodenPlanks_M, compiling. 
[2018.08.21-00.50.23:502][392]LogMaterial: Display: Missing cached shader map for material Spark, compiling. 
[2018.08.21-00.50.23:533][392]LogMaterial: Display: Missing cached shader map for material Milk, compiling. 
[2018.08.21-00.50.23:559][392]LogMaterial: Display: Missing cached shader map for material Milk, compiling. 
[2018.08.21-00.50.23:575][392]LogMaterial: Display: Missing cached shader map for material Lemonade_M, compiling. 
[2018.08.21-00.50.23:626][392]LogMaterial: Display: Missing cached shader map for material Lemonade_M, compiling. 
[2018.08.21-00.50.23:646][392]LogMaterial: Display: Missing cached shader map for material ChaiTea, compiling. 
[2018.08.21-00.50.23:734][392]LogMaterial: Display: Missing cached shader map for material Wine_M, compiling. 
[2018.08.21-00.50.23:793][392]LogMaterial: Display: Missing cached shader map for material Shafts, compiling. 
[2018.08.21-00.50.23:880][392]LogMaterial: Display: Missing cached shader map for material Wine_M, compiling. 
[2018.08.21-00.50.23:906][392]LogMaterial: Display: Missing cached shader map for material WaterDrink_M, compiling. 
[2018.08.21-00.50.23:982][392]LogMaterial: Display: Missing cached shader map for material WaterDrink_M, compiling. 
[2018.08.21-00.50.24:018][392]LogMaterial: Display: Missing cached shader map for material Tea_M, compiling. 
[2018.08.21-00.50.24:044][392]LogMaterial: Display: Missing cached shader map for material Tea_M, compiling. 
[2018.08.21-00.50.24:256][392]LogMaterial: Display: Missing cached shader map for material Windmill_M, compiling. 
[2018.08.21-00.50.24:317][392]LogMaterial: Display: Missing cached shader map for material Post_M, compiling. 
[2018.08.21-00.50.24:483][392]LogMaterial: Display: Missing cached shader map for material LightTest_HalfGray, compiling. 
[2018.08.21-00.50.24:504][392]LogMaterial: Display: Missing cached shader map for material LightTest_Chrome-Mirror, compiling. 
[2018.08.21-00.50.24:588][392]LogMaterial: Display: Missing cached shader map for material IceCrystals_M, compiling. 
[2018.08.21-00.50.24:874][392]LogMaterial: Display: Missing cached shader map for material InvisiblePlatform, compiling. 
[2018.08.21-00.50.25:042][392]LogMaterial: Display: Missing cached shader map for material IrridecentDrip_M, compiling. 
[2018.08.21-00.50.25:082][392]LogMaterial: Display: Missing cached shader map for material Portal, compiling. 
[2018.08.21-00.50.25:113][392]LogMaterial: Display: Missing cached shader map for material Glass, compiling. 
[2018.08.21-00.50.25:143][392]LogMaterial: Display: Missing cached shader map for material Fur, compiling. 
[2018.08.21-00.50.25:191][392]LogMaterial: Display: Missing cached shader map for material Flower, compiling. 
[2018.08.21-00.50.25:390][392]LogMaterial: Display: Missing cached shader map for material Waterfall_Mist, compiling. 
[2018.08.21-00.50.25:645][392]LogMaterial: Display: Missing cached shader map for material Material, compiling. 
[2018.08.21-00.50.25:753][392]LogMaterial: Display: Missing cached shader map for material Wood, compiling. 
[2018.08.21-00.50.25:821][392]LogMaterial: Display: Missing cached shader map for material MossyRock, compiling. 
[2018.08.21-00.50.25:980][392]LogMaterial: Display: Missing cached shader map for material SimpleRock, compiling. 
[2018.08.21-00.50.26:001][392]LogMaterial: Display: Missing cached shader map for material SimpleRock, compiling. 
[2018.08.21-00.50.26:024][392]LogMaterial: Display: Missing cached shader map for material Steel, compiling. 
[2018.08.21-00.50.26:194][392]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. 
[2018.08.21-00.50.26:281][392]LogMaterial: Display: Missing cached shader map for material MossyRock, compiling. 
[2018.08.21-00.50.26:410][392]LogMaterial: Display: Missing cached shader map for material Water_Lit, compiling. 
[2018.08.21-00.50.26:437][392]LogMaterial: Display: Missing cached shader map for material Rocky, compiling. 
[2018.08.21-00.50.26:474][392]LogMaterial: Display: Missing cached shader map for material Thatched, compiling. 
[2018.08.21-00.50.26:617][392]LogMaterial: Display: Missing cached shader map for material Metal, compiling. 
[2018.08.21-00.50.26:671][392]LogMaterial: Display: Missing cached shader map for material Bouncepad_M, compiling. 
[2018.08.21-00.50.26:729][392]LogMaterial: Display: Missing cached shader map for material NewMaterial, compiling. 
[2018.08.21-00.50.26:914][392]LogMaterial: Display: Missing cached shader map for material BlackPaint_M, compiling. 
[2018.08.21-00.50.26:981][392]LogMaterial: Display: Missing cached shader map for material ObjectHologram, compiling. 
[2018.08.21-00.50.27:066][392]LogMaterial: Display: Missing cached shader map for material Irridecence, compiling. 
[2018.08.21-00.50.27:169][392]LogMaterial: Display: Missing cached shader map for material Material, compiling. 
[2018.08.21-00.50.27:257][392]LogMaterial: Display: Missing cached shader map for material ObjectHologram2, compiling. 
[2018.08.21-00.50.27:390][392]LogMaterial: Display: Missing cached shader map for material SignPost, compiling. 
[2018.08.21-00.50.27:601][392]LogMaterial: Display: Missing cached shader map for material Denim_M, compiling. 
[2018.08.21-00.50.27:802][392]LogShaderCompilers: Display: Shaders left to compile 2262
[2018.08.21-00.50.27:803][392]LogMaterial: Display: Missing cached shader map for material Mattress_M, compiling. 
[2018.08.21-00.50.27:844][392]LogMaterial: Display: Missing cached shader map for material Reptile, compiling. 
[2018.08.21-00.50.27:976][392]LogMaterial: Display: Missing cached shader map for material BridgePiece_M, compiling. 
[2018.08.21-00.50.28:020][392]LogMaterial: Display: Missing cached shader map for material Vines, compiling. 
[2018.08.21-00.50.28:135][392]LogMaterial: Display: Missing cached shader map for material BridgePiece_M, compiling. 
[2018.08.21-00.50.28:172][392]LogMaterial: Display: Missing cached shader map for material Rope_M, compiling. 
[2018.08.21-00.50.28:255][392]LogMaterial: Display: Missing cached shader map for material IonicColumn, compiling. 
[2018.08.21-00.50.28:309][392]LogMaterial: Display: Missing cached shader map for material IonicColumn, compiling. 
[2018.08.21-00.50.28:408][392]LogMaterial: Display: Missing cached shader map for material IonicColumn, compiling. 
[2018.08.21-00.50.28:465][392]LogMaterial: Display: Missing cached shader map for material Frog, compiling. 
[2018.08.21-00.50.28:496][392]LogMaterial: Display: Missing cached shader map for material BlueWater, compiling. 
[2018.08.21-00.50.28:510][392]LogMaterial: Display: Missing cached shader map for material Signage, compiling. 
[2018.08.21-00.50.28:530][392]LogMaterial: Display: Missing cached shader map for material Signage, compiling. 
[2018.08.21-00.50.28:552][392]LogMaterial: Display: Missing cached shader map for material Stream, compiling. 
[2018.08.21-00.50.28:571][392]LogMaterial: Display: Missing cached shader map for material Stream, compiling. 
[2018.08.21-00.50.28:591][392]LogMaterial: Display: Missing cached shader map for material TikiTorch, compiling. 
[2018.08.21-00.50.28:623][392]LogMaterial: Display: Missing cached shader map for material Spring_M, compiling. 
[2018.08.21-00.50.28:789][392]LogMaterial: Display: Missing cached shader map for material WipeFade, compiling. 
[2018.08.21-00.50.28:813][392]LogMaterial: Display: Missing cached shader map for material Sand_Landscape2, compiling. 
[2018.08.21-00.50.28:872][392]LogMaterial: Display: Missing cached shader map for material Sand, compiling. 
[2018.08.21-00.50.28:918][392]LogMaterial: Display: Missing cached shader map for material Sand, compiling. 
[2018.08.21-00.50.28:951][392]LogMaterial: Display: Missing cached shader map for material PP_OutlineCustomDepthOcclusion, compiling. 
[2018.08.21-00.50.28:964][392]LogMaterial: Display: Missing cached shader map for material Skin, compiling. 
[2018.08.21-00.50.28:984][392]LogMaterial: Display: Missing cached shader map for material WavyPP, compiling. 
[2018.08.21-00.50.28:994][392]LogMaterial: Display: Missing cached shader map for material Rock1_normals_Mat, compiling. 
[2018.08.21-00.50.29:099][392]LogMaterial: Display: Missing cached shader map for material Material, compiling. 
[2018.08.21-00.50.29:154][392]LogMaterial: Display: Missing cached shader map for material Skin, compiling. 
[2018.08.21-00.50.29:192][392]LogMaterial: Display: Missing cached shader map for material Fog_M, compiling. 
[2018.08.21-00.50.29:291][392]LogMaterial: Display: Missing cached shader map for material Snow_M, compiling. 
[2018.08.21-00.50.29:330][392]LogMaterial: Display: Missing cached shader map for material Saverock_M, compiling. 
[2018.08.21-00.50.29:429][392]LogMaterial: Display: Missing cached shader map for material Tree_Platform, compiling. 
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3426
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3416
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3406
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3396
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3386
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3376
[2018.08.21-00.50.35:568][392]LogShaderCompilers: Display: Shaders left to compile 3366
[2018.08.21-00.50.35:568][392]LogWindows: Error: === Critical error: ===
[2018.08.21-00.50.35:569][392]LogWindows: Error: 
[2018.08.21-00.50.35:569][392]LogWindows: Error: Fatal error!
[2018.08.21-00.50.35:569][392]LogWindows: Error: 
[2018.08.21-00.50.35:569][392]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
[2018.08.21-00.50.35:569][392]LogWindows: Error: 
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c573c141 UE4Editor-Landscape.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c56b7263 UE4Editor-Landscape.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c56b1aa2 UE4Editor-Landscape.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c56b18a4 UE4Editor-Landscape.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c33a2e05 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c348b241 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c34a5d64 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c34a4f59 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c34bbdae UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c34c94c8 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c34c8c0e UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e993e37 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e950499 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e99efe3 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e94e1ea UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e94ab30 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e9ab950 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff99e99f4af UE4Editor-ContentBrowser.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c2598f0a UE4Editor-Slate.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c262fdce UE4Editor-Slate.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c2616fca UE4Editor-Slate.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9c260a87a UE4Editor-Slate.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9d6a1d16f UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9d6a10270 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9d6a1f4c5 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9d6a0c209 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9f3376cc1 USER32.dll!UnknownFunction []
[2018.08.21-00.50.35:569][392]LogWindows: Error: [Callstack] 0x00007ff9f3376693 USER32.dll!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff9d6a20646 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff63f2754e5 UE4Editor.exe!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff63f285b3c UE4Editor.exe!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff63f285bba UE4Editor.exe!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff63f293dac UE4Editor.exe!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff63f295aaa UE4Editor.exe!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff9f3cd3034 KERNEL32.DLL!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: [Callstack] 0x00007ff9f49b1431 ntdll.dll!UnknownFunction []
[2018.08.21-00.50.35:570][392]LogWindows: Error: 
[2018.08.21-00.50.35:605][392]LogExit: Executing StaticShutdownAfterError
[2018.08.21-00.50.35:649][392]LogWindows: FPlatformMisc::RequestExit(1)
[2018.08.21-00.50.35:657][392]Log file closed, 08/20/18 20:50:35

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Thank you. Unfortunately, I have no idea how to reproduce this issue in a clean map as I have no idea what’s causing this issue. I need help with my specific error.

OK, I submitted a bug report which also included other bugs I’ve encountered: the new map I created crashes on PIE, and validating assets also crashes the engine.

EDIT: Actually, I think the bug report stopped me at the captcha. Even though I entered it in correctly, it says I didn’t, and after 3 times it gets stuck on a loading screen. I have download files for my project.

Download link to the project. I can’t figure this out. Help, please!

Are you saying you can’t open it manually by double clicking on it or the Open level command doesn’t work with that specific level ?
Try migrating your level to another project and see if you can get it to open.

Migrating to a new project - Yep, everything still crashes.